S2e_bubbles
Steve Trettel
Medium | Custom GPU ray marching program for the Thurston Geometries, written in collaboration with Remi Coulon, Sabetta Matsumoto, and Henry Segerman. |
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The Art | A collection of spheres in the closed manifold S2xS1, arranged on the vertices of a regular dodecahedron on one of the spherical slices. | The Math | The 3-manifold S2xS1 admits a homogeneous geometry, with positive curvature in two directions and zero curvature in the third direction. The inside view of this space is particularly challenging to get aquainted with, as generic geodesics reconverge after initially spreading out (a consequence of the positive curvature), causing distortions in vision. |
Categories | GPU Computing, Ray Tracing, Thurston Geometries, Low Dimensional Topology |